Assistive Technologies: Concepts, Methodologies, Tools, and Applications

Editor: Information Resources Management Association
Publication Year: 2013
Publisher: IGI Global

Single-User Purchase Price: $2495.00
Unlimited-User Purchase Price: $3742.50
ISBN: 978-1-4666-4422-9
Category: Technology & Engineering - Technology
Image Count: 443
Book Status: Available
Table of Contents

Assistive Technologies: Concepts, Methodologies, Tools, and Applications presents a comprehensive collection of research, developments, and knowledge on technologies that enable disabled individuals to function effectively and accomplish otherwise challenging tasks.

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Table of Contents

  • Editorial Advisory Board and List of Reviewers
  • Preface
  • Section 1: Fundamental Concepts and Theories
  • Chapter 1: Assistive Technology
  • Chapter 2: A Guide to Assistive Technology for Teachers in Special Education
  • Chapter 3: Communication Technology Integration in the Content Areas for Students with High-Incidence Disabilities
  • Chapter 4: Accessibility Issues of Educational Web Sites
  • Chapter 5: An Overview of Accessibility and Usability of Educational Games
  • Chapter 6: A Brief Survey on User Modelling in Human Computer Interaction
  • Chapter 7: POMDP Models for Assistive Technology
  • Chapter 8: Working Together with Computers
  • Chapter 9: Creating Synergies between Participatory Design of E-Services and Collaborative Planning
  • Chapter 10: Concepts for Enhancing Content Quality and eAccessibility
  • Chapter 11: Intellectual Disability, Identity, and the Internet
  • Chapter 12: Internet-Based Chronic Disease Self-Management for Youth
  • Chapter 13: Assistive Technologies, Tools and Resources for the Access and Use of Information and Communication Technologies by People with Disabilities
  • Chapter 14: Capacity Building for Different Abilities Using ICT
  • Chapter 15: Assistive Technology and Rehabilitation Engineering
  • Chapter 16: A Model for Gaze Control Assessments and Evaluation
  • Section 2: Tools and Technologies
  • Chapter 17: In-TIC for Mobile Devices
  • Chapter 18: Sensors and their Application for Disabled and Elderly People
  • Chapter 19: Touch Screens for the Elderly
  • Chapter 20: Aligning iPad Applications with Evidence-Based Practices in Inclusive and Special Education
  • Chapter 21: 3D Assistive Technologies and Advantageous Themes for Collaboration and Blended Learning of Users with Disabilities
  • Chapter 22: Reading by Listening
  • Chapter 23: Automatic Speech Recognition to Enhance Learning for Disabled Students
  • Chapter 24: Speech Disorders Recognition using Speech Analysis
  • Chapter 25: Experiences Using a Free Tool for Voice Therapy based on Speech Technologies
  • Chapter 26: Ways of ICT Usage among Mildly Intellectually Disabled Adolescents
  • Chapter 27: What Do You Do With a Digital Pen?
  • Chapter 28: Prosthetic and Orthotic Devices
  • Chapter 29: Motion Control of an Omni-Directional Walker for Walking Support
  • Chapter 30: Wheelchairs as Assistive Technology
  • Chapter 31: DeepKver
  • Section 3: Utilization and Application
  • Chapter 32: Assistive Technologies in Smart Homes
  • Chapter 33: Ubiquitous Computing for Independent Living
  • Chapter 34: E-Health and Telemedicine in the Elderly
  • Chapter 35: Telegerontology
  • Chapter 36: Nascent Access Technologies for Individuals with Severe Motor Impairments
  • Chapter 37: RACEM Game for PC for Use as Rehabilitation Therapy for Children with Psychomotor Disability and Results of its Application
  • Chapter 38: An Overview on the Use of Serious Games in Physical Therapy and Rehabilitation
  • Chapter 39: Teaching Executive Functions, Self-Management, and Ethical Decision-Making through Popular Videogame Play
  • Chapter 40: Collaborative Virtual Learning for Assisting Children with Cerebral Palsy
  • Chapter 41: Embodied Conversational Agents in Interactive Applications for Children with Special Educational Needs
  • Chapter 42: Computer Interventions for Children with Disabilities
  • Chapter 43: Affect-Sensitive Computing and Autism
  • Chapter 44: Accessibility and Usability Issues
  • Chapter 45: Electronic Voting by Means of Digital Terrestrial Television
  • Chapter 46: IDTVOS
  • Section 4: Critical Issues
  • Chapter 47: The Impact of International Management on Inclusion of Persons with Disabilities in the Workforce
  • Chapter 48: Supporting Unskilled People in Manual Tasks through Haptic-Based Guidance
  • Chapter 49: Using Myoelectric Signals to Manipulate Assisting Robots and Rehabilitation Devices
  • Chapter 50: Augmentative and Alternative Communication Devices
  • Chapter 51: Voice/Speech Recognition Software
  • Chapter 52: Evaluation of Web Accessibility
  • Chapter 53: Eye Movements and Attention
  • Chapter 54: Features of Gaze Control Systems
  • Chapter 55: Safety Issues and Infrared Light
  • Chapter 56: Assistive ICT and Young Disabled Persons
  • Chapter 57: On the Use of Speech Technologies to Achieve Inclusive Education for People with Intellectual Disabilities
  • Chapter 58: Supports for and Barriers to Implementing Assistive Technology in Schools
  • Chapter 59: Instructional Design in Digital Environments and Availability of Mental Resources for the Aged Subpopulation
  • Section 5: Organizational and Social Implications
  • Chapter 60: Web-Based Experimentation for Students with Learning Disabilities
  • Chapter 61: Accessibility Implementation for Disabled Students in PMBOLD Environments
  • Chapter 62: Assistive Technology in Higher Education
  • Chapter 63: Mental Health, Post-Secondary Education, and Information Communications Technology
  • Chapter 64: Coping with Accessibility and Usability Challenges of Online Technologies by Blind Students in Higher Education
  • Chapter 65: Lecture Capture as a Tool to Enhance Student Accessibility
  • Chapter 66: Improving Cognitive Load on Students with Disabilities through Software Aids
  • Chapter 67: Technology and Literacy for Students with Disabilities
  • Chapter 68: Towards the Use of Dialog Systems to Facilitate Inclusive Education
  • Chapter 69: Criteria of Development of Adaptive Didactic Games for People with Intellectual Disability
  • Chapter 70: Technology to Facilitate the General Education Curriculum
  • Chapter 71: A Parents Guide to Support Technologies for Preschool Students with Disabilities
  • Chapter 72: Enabling Context Aware Services in the Area of AAC
  • Chapter 73: Assistive Technologies and Environmental Design Concepts for Blended Learning and Teaching for Disabilities within 3D Virtual Worlds and Learning Environments
  • Chapter 74: Conversational Metabots for Educational Applications in Virtual Worlds
  • Chapter 75: A Face Based Real Time Communication for Physically and Speech Disabled People
  • Section 6: Emerging Trends
  • Chapter 76: Facial Muscle Activity Patterns for Recognition of Utterances in Native and Foreign Language
  • Chapter 77: Fuzzy Linguistic Modelling in Multi Modal Human Computer Interaction
  • Chapter 78: Model-Based Approaches for Scanning Keyboard Design
  • Chapter 79: A Review of Current Approaches of Brain Computer Interfaces
  • Chapter 80: Brain-Machine Interface Using Brain Surface Electrodes
  • Chapter 81: Brain-Computer Interfaces and Visual Activity
  • Chapter 82: Listening to Images
  • Chapter 83: Unconstrained Walking Plane to Virtual Environment for Non-Visual Spatial Learning
  • Chapter 84: Design of and Experimentation with a Walking Assistance Robot
  • Chapter 85: State-of-the-Art Assistive Technology for People with Dementia
  • Chapter 86: The LiveAbility House
  • Chapter 87: Interactivating Rehabilitation through Active Multimodal Feedback and Guidance
  • Chapter 88: New Communication Technologies for Inclusive Education in and outside the Classroom