Assistive Technologies: Concepts, Methodologies, Tools, and Applications
Assistive Technologies: Concepts, Methodologies, Tools, and Applications
Editor: Information Resources Management Association
Publication Year: 2013
Publisher: IGI Global
Single-User Purchase Price:
$2495.00

Unlimited-User Purchase Price:
$3742.50
ISBN: 978-1-4666-4422-9
Category: Technology & Engineering - Technology
Image Count:
443
Book Status: Available
Table of Contents
Assistive Technologies: Concepts, Methodologies, Tools, and Applications presents a comprehensive collection of research, developments, and knowledge on technologies that enable disabled individuals to function effectively and accomplish otherwise challenging tasks.
Table of Contents
- Editorial Advisory Board and List of Reviewers
- Preface
- Section 1: Fundamental Concepts and Theories
- Chapter 1: Assistive Technology
- Chapter 2: A Guide to Assistive Technology for Teachers in Special Education
- Chapter 3: Communication Technology Integration in the Content Areas for Students with High-Incidence Disabilities
- Chapter 4: Accessibility Issues of Educational Web Sites
- Chapter 5: An Overview of Accessibility and Usability of Educational Games
- Chapter 6: A Brief Survey on User Modelling in Human Computer Interaction
- Chapter 7: POMDP Models for Assistive Technology
- Chapter 8: Working Together with Computers
- Chapter 9: Creating Synergies between Participatory Design of E-Services and Collaborative Planning
- Chapter 10: Concepts for Enhancing Content Quality and eAccessibility
- Chapter 11: Intellectual Disability, Identity, and the Internet
- Chapter 12: Internet-Based Chronic Disease Self-Management for Youth
- Chapter 13: Assistive Technologies, Tools and Resources for the Access and Use of Information and Communication Technologies by People with Disabilities
- Chapter 14: Capacity Building for Different Abilities Using ICT
- Chapter 15: Assistive Technology and Rehabilitation Engineering
- Chapter 16: A Model for Gaze Control Assessments and Evaluation
- Section 2: Tools and Technologies
- Chapter 17: In-TIC for Mobile Devices
- Chapter 18: Sensors and their Application for Disabled and Elderly People
- Chapter 19: Touch Screens for the Elderly
- Chapter 20: Aligning iPad Applications with Evidence-Based Practices in Inclusive and Special Education
- Chapter 21: 3D Assistive Technologies and Advantageous Themes for Collaboration and Blended Learning of Users with Disabilities
- Chapter 22: Reading by Listening
- Chapter 23: Automatic Speech Recognition to Enhance Learning for Disabled Students
- Chapter 24: Speech Disorders Recognition using Speech Analysis
- Chapter 25: Experiences Using a Free Tool for Voice Therapy based on Speech Technologies
- Chapter 26: Ways of ICT Usage among Mildly Intellectually Disabled Adolescents
- Chapter 27: What Do You Do With a Digital Pen?
- Chapter 28: Prosthetic and Orthotic Devices
- Chapter 29: Motion Control of an Omni-Directional Walker for Walking Support
- Chapter 30: Wheelchairs as Assistive Technology
- Chapter 31: DeepKver
- Section 3: Utilization and Application
- Chapter 32: Assistive Technologies in Smart Homes
- Chapter 33: Ubiquitous Computing for Independent Living
- Chapter 34: E-Health and Telemedicine in the Elderly
- Chapter 35: Telegerontology
- Chapter 36: Nascent Access Technologies for Individuals with Severe Motor Impairments
- Chapter 37: RACEM Game for PC for Use as Rehabilitation Therapy for Children with Psychomotor Disability and Results of its Application
- Chapter 38: An Overview on the Use of Serious Games in Physical Therapy and Rehabilitation
- Chapter 39: Teaching Executive Functions, Self-Management, and Ethical Decision-Making through Popular Videogame Play
- Chapter 40: Collaborative Virtual Learning for Assisting Children with Cerebral Palsy
- Chapter 41: Embodied Conversational Agents in Interactive Applications for Children with Special Educational Needs
- Chapter 42: Computer Interventions for Children with Disabilities
- Chapter 43: Affect-Sensitive Computing and Autism
- Chapter 44: Accessibility and Usability Issues
- Chapter 45: Electronic Voting by Means of Digital Terrestrial Television
- Chapter 46: IDTVOS
- Section 4: Critical Issues
- Chapter 47: The Impact of International Management on Inclusion of Persons with Disabilities in the Workforce
- Chapter 48: Supporting Unskilled People in Manual Tasks through Haptic-Based Guidance
- Chapter 49: Using Myoelectric Signals to Manipulate Assisting Robots and Rehabilitation Devices
- Chapter 50: Augmentative and Alternative Communication Devices
- Chapter 51: Voice/Speech Recognition Software
- Chapter 52: Evaluation of Web Accessibility
- Chapter 53: Eye Movements and Attention
- Chapter 54: Features of Gaze Control Systems
- Chapter 55: Safety Issues and Infrared Light
- Chapter 56: Assistive ICT and Young Disabled Persons
- Chapter 57: On the Use of Speech Technologies to Achieve Inclusive Education for People with Intellectual Disabilities
- Chapter 58: Supports for and Barriers to Implementing Assistive Technology in Schools
- Chapter 59: Instructional Design in Digital Environments and Availability of Mental Resources for the Aged Subpopulation
- Section 5: Organizational and Social Implications
- Chapter 60: Web-Based Experimentation for Students with Learning Disabilities
- Chapter 61: Accessibility Implementation for Disabled Students in PMBOLD Environments
- Chapter 62: Assistive Technology in Higher Education
- Chapter 63: Mental Health, Post-Secondary Education, and Information Communications Technology
- Chapter 64: Coping with Accessibility and Usability Challenges of Online Technologies by Blind Students in Higher Education
- Chapter 65: Lecture Capture as a Tool to Enhance Student Accessibility
- Chapter 66: Improving Cognitive Load on Students with Disabilities through Software Aids
- Chapter 67: Technology and Literacy for Students with Disabilities
- Chapter 68: Towards the Use of Dialog Systems to Facilitate Inclusive Education
- Chapter 69: Criteria of Development of Adaptive Didactic Games for People with Intellectual Disability
- Chapter 70: Technology to Facilitate the General Education Curriculum
- Chapter 71: A Parents Guide to Support Technologies for Preschool Students with Disabilities
- Chapter 72: Enabling Context Aware Services in the Area of AAC
- Chapter 73: Assistive Technologies and Environmental Design Concepts for Blended Learning and Teaching for Disabilities within 3D Virtual Worlds and Learning Environments
- Chapter 74: Conversational Metabots for Educational Applications in Virtual Worlds
- Chapter 75: A Face Based Real Time Communication for Physically and Speech Disabled People
- Section 6: Emerging Trends
- Chapter 76: Facial Muscle Activity Patterns for Recognition of Utterances in Native and Foreign Language
- Chapter 77: Fuzzy Linguistic Modelling in Multi Modal Human Computer Interaction
- Chapter 78: Model-Based Approaches for Scanning Keyboard Design
- Chapter 79: A Review of Current Approaches of Brain Computer Interfaces
- Chapter 80: Brain-Machine Interface Using Brain Surface Electrodes
- Chapter 81: Brain-Computer Interfaces and Visual Activity
- Chapter 82: Listening to Images
- Chapter 83: Unconstrained Walking Plane to Virtual Environment for Non-Visual Spatial Learning
- Chapter 84: Design of and Experimentation with a Walking Assistance Robot
- Chapter 85: State-of-the-Art Assistive Technology for People with Dementia
- Chapter 86: The LiveAbility House
- Chapter 87: Interactivating Rehabilitation through Active Multimodal Feedback and Guidance
- Chapter 88: New Communication Technologies for Inclusive Education in and outside the Classroom