The Johns Hopkins Guide to Digital Media

Editor/Author Ryan, Marie-Laure, Emerson, Lori and Robertson, Benjamin J.
Publication Year: 2014
Publisher: Johns Hopkins University Press

Price: Core Collection Only
ISBN: 978-1-42-141224-5
Category: Technology & Engineering - Technology
Image Count: 131
Book Status: Available
Table of Contents

The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field.

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Table of Contents

    • Preface
    • A
    • Algorithm - Bethany Nowviskie
    • Alternate Reality Gaming - Nicole Labitzke
    • Analog versus Digital - Jake Buckley
    • Animated Poetry - Philippe Bootz
    • Animation/Kineticism - Brian Kim Stefans
    • Archive - Katherine Harris
    • Artificial Intelligence - David Elson
    • Artificial Life - Simon Penny
    • Augmented Reality - Jay David Bolter
    • Authoring Systems - Judy Malloy
    • Avatars - Bjarke Liboriussen
    • B
    • Biopoetry - Eduardo Kac
    • Blogs - Ruth Page
    • Book to E-text - Kirstyn Leuner
    • C
    • Cave - John Cayley
    • Cell Phone Novel - Larissa Hjorth
    • Characteristics of Digital Media - David Golumbia
    • Chatterbots - Ragnhild Tronstad
    • Cheats - Julian Kücklich
    • Code - Mark C. Marino
    • Code Aesthetics - David M. Berry
    • Cognitive Implications of New Media - Anne Mangen and Jean-Luc Velay
    • Collaborative Narrative - Scott Rettberg
    • Collective Intelligence - John Duda
    • Combinatory and Automatic Text Generation - Philippe Bootz and Christopher Funkhouser
    • Computational Linguistics - Inderjeet Mani
    • Conceptual Writing - Darren Wershler
    • Copyright - Benjamin J. Robertson
    • Critical Editions in the Digital Age - Claire Clivaz and David Hamidović
    • Critical Theory - David Golumbia
    • Crowdsourcing - Klaus-Peter Speidel
    • Cut Scenes - Rune Klevjer
    • Cyberfeminism - Kate Mondloch
    • Cybernetics - Bernard Geoghegan and Benjamin Peters
    • Cyberpunk - Lisa Swanstrom
    • Cyberspace - Marie-Laure Ryan
    • Cyborg and Posthuman - Raine Koskimaa
    • D
    • Data - Matthew Fuller
    • Database - Christiane Paul
    • Dialogue Systems - Jichen Zhu
    • Digital and Net Art - Roberto Simanowski
    • Digital Fiction - Maria Engberg
    • Digital Humanities - Matthew K. Gold
    • Digital Installation Art - Kate Mondloch
    • Digital Poetry - Leonardo Flores
    • E
    • Early Digital Art and Writing (Pre-1990) - Christopher Funkhouser
    • Easter Eggs - Laine Nooney
    • E-books - Johanna Drucker
    • Electronic Literature - Scott Rettberg
    • Electronic Literature Organization - Marjorie Luesebrink
    • E-mail Novel - Jill Walker Rettberg
    • Emergence - Ragnhild Tronstad
    • Ethics in Digital Media - Charles Ess
    • F
    • Fan Fiction - Karen Hellekson
    • Film and Digital Media - Jens Eder
    • Flarf - Darren Wershler
    • Flash/Director - Brian Kim Stefans
    • Free and Open-Source Software - Luis Felipe Rosado Murillo
    • G
    • Game Genres - Andreas Rauscher
    • Game History - Henry Lowood
    • Game Theory - Travis L. Ross
    • Gameplay - Jesper Juul
    • Games and Education - Brian Magerko
    • Games as Art/Literature - David Ciccoricco
    • Games as Stories - David Ciccoricco
    • Gender and Media Use - Ruth Page
    • Gender Representation - Kim Knight
    • Glitch Aesthetics - Lori Emerson
    • Graph Theory - Marie-Laure Ryan
    • Graphic Realism - Rune Klevjer
    • H
    • Hacker - E. Gabriella Coleman
    • History of Computers - Jussi Parikka
    • Hoaxes - Jill Walker Rettberg
    • Holopoetry - Eduardo Kac
    • Hypertextuality - Astrid Ensslin
    • I
    • Identity - Steven Edward Doran
    • Immersion - Jan-Noël Thon
    • Independent and Art Games - Celia Pearce
    • Interactive Cinema - Glorianna Davenport
    • Interactive Documentary - Sandra Gaudenzi
    • Interactive Drama - Brian Magerko
    • Interactive Fiction - Emily Short
    • Interactive Narrative - Marie-Laure Ryan
    • Interactive Television - Jens Jensen
    • Interactivity - Peter Mechant and Jan Van Looy
    • Interface - Carl Therrien
    • L
    • Language Use in Online and Mobile Communication - Naomi S. Baron
    • Life History - Ruth Page
    • Linking Strategies - Susana Pajares Tosca
    • Location-Based Narrative - Scott Ruston
    • Ludus and Paidia - Marie-Laure Ryan
    • M
    • Machinima - Michael Nitsche
    • Markup Languages - Kirstyn Leuner
    • Mashup - Benjamin J. Robertson
    • Materiality - Anna Munster
    • Media Ecology - Michael Goddard
    • Mediality - Jan-Noël
    • Mobile Games - Anastasia Salter
    • MUDs and MOOs - Torill Mortensen
    • Music - Aden Evens
    • N
    • Narrativity - Jan-Noël Thon
    • Networking - Mark Nunes
    • N-gram - John Cayley
    • Nonlinear Writing - Astrid Ensslin
    • NPC (Nonplayer Character) - Ragnhild Tronstad
    • O
    • Old Media / New Media - Jessica Pressman
    • Online Game Communities - Celia Pearce
    • Online Worlds - Lisbeth Klastrup
    • Ontology (in Games) - Jose Zagal
    • P
    • Participatory Culture - Melissa Brough
    • Performance - Ragnhild Tronstad
    • Platform - Nick Montfort and Ian Bogost
    • Plot Types and Interactivity - Marie-Laure Ryan
    • Politics and New Media - Joss Hands
    • Preservation - Matthew Kirschenbaum
    • Procedural - Jonathan Lessard
    • Q
    • Quest Narrative - Ragnhild Tronstad
    • R
    • Race and Ethnicity - Kim Knight
    • Randomness - Marie-Laure Ryan
    • Reading Strategies - Adalaide Morris
    • Relations between Media - Philipp Schweighauser
    • Remediation - Jay David Bolter
    • Remix - Aaron Angello
    • Role-Playing Games - Olivier Caïra and Susana Pajares Tosca
    • S
    • Sampling - Benjamin J. Robertson
    • Search - Yuk Hui
    • Searle's Chinese Room - Inderjeet Mani
    • Self-Reflexivity in Electronic Art - Winfried Nöth
    • Semantic Web - Axel-Cyrille Ngonga Ngomo
    • Simulation - Gonzalo Frasca
    • Social Network Sites (SNSs) - Olga Goriunova and Chiara Bernardi
    • Software Studies - Matthew Fuller
    • Sound - Aaron Angello
    • Spatiality of Digital Media - Marie-Laure Ryan
    • Story Generation - Pablo Gervás
    • Storyspace - Anja Rau
    • Subversion (Creative Destruction) - Davin Heckman
    • T
    • Temporality of Digital Works - John David Zuern
    • Transmedial Fiction - Christy Dena
    • Turing Test - Ragnhild Tronstad
    • Twitter, Tumblr, and Microblogging - Brian Croxall
    • V
    • Video - Patrick Vonderau
    • Viral Aesthetics - Jussi Parikka
    • Virtual Bodies - Marco Caracciolo
    • Virtual Economies - Edward Castronova and Travis L. Ross
    • Virtual Reality - Ken Hillis
    • Virtuality - Michael Heim
    • W
    • Walkthrough - Frederik De Grove and Jan Van Looy
    • Web Comics - Karin Kukkonen
    • Wiki Writing - Seth Perlow
    • Windows - Jay David Bolter
    • Word-Image - Maria Engberg
    • Worlds and Maps - Bjarke Liboriussen
    • Writing under Constraint - Anastasia Salter
    • List of Contributors