Digital Visual Effects in Cinema
Digital Visual Effects in Cinema
Editor/Author
Prince, Stephen
Publication Year: 2012
Publisher: Rutgers University Press
Single-User Purchase Price:
$72.00

Unlimited-User Purchase Price:
$108.00
ISBN: 978-0-8135-5185-2
Category: Arts & Leisure - Film & Television
Image Count:
40
Book Status: Available
Table of Contents
Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.
Table of Contents
- Acknowledgements
- Introduction: Beyond Spectacle
- Through the Looking Glass
- The Development of Computer Graphics
- Computer Graphics Meets Hollywood
- Spielberg's Dinosaurs
- Perceptual Realism
- Narrative and Spectacle
- The Eye as an Optical Instrument
- Viewing Pictorial Illusions
- Painting with Digital Light
- Optical Compositing
- Digital Compositing
- Digital Lighting
- Lighting Food in Ratatouille
- The Digital Intermediate
- Digital Image Capture
- New Visual Aesthetics
- Actors and Algorithms
- Acting and Animation
- Character Rigging
- Performance as a Composited Element
- Caricature and Photorealism
- The Uncanny Valley
- Composited Characters, Recombinant Performances
- Across the Valley
- Digital Environment Creation
- Limitations of the Photographic Model of Cinema
- Amalgamation and Synthesis
- Cinema as Painting
- From 2D to 3D
- The Digital Backlot
- Evolution of Backlot Filming
- Immersive Aesthetics
- Lossless Master Audio
- High Dynamic Range Imaging
- Stereoscopic Cinema
- Stereoscopy as an Enduring Element of Cinema
- 3D Digital Aesthetics
- Conclusion: The Pleasures of Illusion