The Wiley Handbook of Human Computer Interaction

Editors: Norman, Kent L. and Kirakowski, Jurek
Publication Year: 2018
Publisher: Wiley

Single-User Purchase Price: $436.75
Unlimited-User Purchase Price: $655.13
ISBN: 978-1-11-897613-5
Category: Technology & Engineering - Technology
Image Count: 215
Book Status: Available
Table of Contents

The Wiley Handbook of Human-Computer Interaction explores the many and diverse aspects of human-computer interaction while maintaining an overall perspective regarding the value of human experience over technology.

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Table of Contents

  • Notes on Contributors
  • Acknowledgments
  • Introduction: Human-Computer Interaction Yesterday, Today, and Tomorrow - Kent L. Norman and Jurek Kirakowski
  • Part I. Design Issues
  • 1. Interactive Critical Systems and How to Build Them - Harold Thimbleby
  • 2. Semiotics and Human-Computer Interaction - Clarisse Sieckenius de Souza
  • 3. Benefiting from ISO Standards - Nigel Bevan and Jonathan Earthy
  • 4. Gender and Human-Computer Interaction - Samantha Breslin and Bimlesh Wadhwa
  • 5. Usability and Digital Typography - Peter Flynn
  • Part II. Design Process
  • 6. Agile User-Centered Design - Gabriela Jurca, Theodore D. Hellmann, and Frank Maurer
  • 7. Ethnographic Approach to Design - Dave Randall and Mark Rouncefield
  • 8. User Modeling - Pradipta Biswas and Mark Springett
  • 9. Kids and Design - Mona Leigh Guha and Jerry Alan Fails
  • Part III. Evaluation Factors
  • 10. User Experience - Jakob Grue Simonsen
  • 11. Task Load and Stress - Julien Epps
  • 12. Comparing Mobile Experience - Xiaoge Xu
  • 13. Factors of Immersion - Noirin Curran
  • Part IV. Evaluation Methods
  • 14. Usability Testing - Sirpa Riihiaho
  • 15. Remote Usability Testing - John Black and Marc Abrams
  • 16. Applied User Research in Games - Randy J. Pagulayan, Daniel V. Gunn, Jerome R. Hagen, Deborah J. O. Hendersen, Todd A. Kelley, Bruce C. Phillips, J. J. Guajardo, and Tim A. Nichols
  • Part V. Input / Output
  • 17. Fitts’ Law - I. Scott MacKenzie
  • 18. Principles for Designing Body-Centered Auditory Feedback - Ana Tajadura-Jiménez, Aleksander Väljamäe, Frédéric Bevilacqua, and Nadia Bianchi-Berthouze
  • 19. Input Device—Motion Capture - Atsushi Nakazawa and Takaaki Shiratori
  • 20. Applications of Intelligent and Multimodal Eye-Gaze Controlled Interfaces - Pradipta Biswas and Pat Langdon
  • 21. Corneal Imaging - Christian Nitschke and Atsushi Nakazawa
  • Part VI. Interfaces
  • 22. Multisurface Environments - Teddy Seyed and Frank Maurer
  • 23. A Natural Language Interface for Mobile Devices - Boris Katz, Gary Borchardt, Sue Felshin, and Federico Mora
  • 24. Visual Query Interfaces - Tiziana Catarci, Massimo Mecella, Stephen Kimani, and Giuseppe Santucci
  • 25. Interfaces for Music - Ben Challis
  • Part VII. Interaction
  • 26. Embodied Conversational Agents - Hung-Hsuan Huang
  • 27. Interacting with Mobile Media - S. Shyam Sundar, Eugene Cho, and Jinping Wang
  • 28. Natural Human-Robot Interaction - Yasser Mohammad
  • 29. A Quick Look at Game Engagement Theories - Chaklam Silpasuwanchai and Xiangshi Ren
  • Part VIII. Accessibility
  • 30. Accessibility - Alistair Edwards
  • 31. Designing for and with People Living with Challenging Circumstances - Kellie Morrissey and John McCarthy
  • 32. Innovative Accessible Interfaces - Carlos Duarte, David Costa, and Luís Carriço
  • 33. A Concrete Example of Inclusive Design: Deaf-Oriented Accessibility - Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico
  • Part IX. Social
  • 34. Social Networking - Jennifer Golbeck
  • 35. Measuring Attitudes Online: Social Interaction and the Internet - Mary Joyce and Eve Griffin
  • 36. Munchausen by Internet - Aideen Lawlor
  • Part X. Communities
  • 37. The Viability of Online Communities and Virtual Teams for Enterprise Clients - Tharon Howard
  • 38. Human-Computer Interaction and Education: Designing for Technology-Enhanced Learning Experiences - June Ahn and Tamara Clegg
  • 39. Digital Citizen Science and the Motivations of Volunteers - Charlene Jennett and Anna L. Cox
  • Part XI. Applications
  • 40. Motor Vehicle Driver Interfaces - Paul A. Green
  • 41. Improving Ad Interfaces with Eye Tracking - Michel Wedel
  • 42. The Quantified Self - Jeong-Ki Hong and Jun-Dong Cho
  • 43. An HCI Approach in Contemporary Healthcare and (Re)habilitation - Anthony Brooks
  • 44. Visual Analytics for Comparing Multiple Clustering Results of Bioinformatics Data - Sehi L'Yi, Bongkyung Ko, DongHwa Shin, Young-Joon Cho, Jaeyong Lee, Bohyoung Kim, and Jinwook Seo