Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Editor/Author Solarski, Chris
Publication Year: 2017
Publisher: CRC Press

Single-User Purchase Price: $160.00
Unlimited-User Purchase Price: Not Available
ISBN: 978-1-138-62875-5
Category: Arts & Leisure - Photography & Digital Arts
Image Count: 185
Book Status: Available
Table of Contents

Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon.

Share this

This book is found in the following Credo Collections:

Table of Contents

  • Preface
  • Acknowledgments
  • Author
  • Permissions
  • Introduction
  • Section I Primary Shapes and Dynamic Composition
  • Preface
  • 1 Character Shapes and Poses
  • 2 Lines of Movement
  • 3 Environment Shapes
  • 4 Pathways
  • 5 Dialogue
  • 6 Framing
  • 7 Audio
  • 8 Player Gestures
  • Section II The Dramatic Curve and Transitions
  • Preface
  • 9 Transitions in Games
  • 10 Transitions with Cutscenes
  • 11 Reiteration of Themes and Gameplay Objectives
  • 12 Transition Hazards
  • 13 Transitions without Cutscenes
  • 14 Transitions in Open-World Games
  • Conclusion
  • Further Reference