Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Editor/Author Solarski, Chris
Publication Year: 2017
Publisher: CRC Press

Single-User Purchase Price: $160.00
Unlimited-User Purchase Price: Not Available
ISBN: 978-1-138-62875-5
Category: Arts & Leisure - Photography & Digital Arts
Image Count: 185
Book Status: Available
Table of Contents

Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon.

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Table of Contents

  • Preface
  • Acknowledgments
  • Author
  • Permissions
  • Introduction
  • Section I Primary Shapes and Dynamic Composition
  • Preface
  • 1 Character Shapes and Poses
  • 2 Lines of Movement
  • 3 Environment Shapes
  • 4 Pathways
  • 5 Dialogue
  • 6 Framing
  • 7 Audio
  • 8 Player Gestures
  • Section II The Dramatic Curve and Transitions
  • Preface
  • 9 Transitions in Games
  • 10 Transitions with Cutscenes
  • 11 Reiteration of Themes and Gameplay Objectives
  • 12 Transition Hazards
  • 13 Transitions without Cutscenes
  • 14 Transitions in Open-World Games
  • Conclusion
  • Further Reference