Advances in Media, Entertainment, and the Arts: Handbook of Research on Digital Media and Creative Technologies
Advances in Media, Entertainment, and the Arts: Handbook of Research on Digital Media and Creative Technologies
Editor/Author
Harrison, Dew
Publication Year: 2015
Publisher: IGI Global
Single-User Purchase Price:
$310.00

Unlimited-User Purchase Price:
$465.00
ISBN: 978-1-46-668205-4
Category: Arts & Leisure - Photography & Digital Arts
Image Count:
80
Book Status: Available
Table of Contents
Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.
Table of Contents
- Editorial Advisory Board
- Preface
- Acknowledgment
- Section 1: Artistic Practice and Theory
-
Chapter 1: Exploring Liminal Practices in Art, Technology, and Science
- Chapter 2: Be[ing] You
- Chapter 3: Big Data – Small World
- Chapter 4: Digitizing the Physical
- Chapter 5: The Virtual, Alternate Spaces, and the Effects upon Artwork
- Chapter 6: Sound Image and Resonant Animated Space
- Chapter 7: The Earth Sciences and Creative Practice
- Chapter 8: Transposing, Transforming, and Transcending Tradition in Creative Digital Media
- APPENDIX
- Chapter 9: “Virtual Reality” Reconsidered
- Chapter 10: Designing Pervasive Virtual Worlds
- Section 2: Education
- Chapter 11: Making It for the Screen
- Chapter 12: Using Virtual Environments to Achieve Learner Outcomes in Interprofessional Healthcare Education
- Chapter 13: Digital Media in the Classroom
- Chapter 14: Using Spatial Reasoning for Creative Design
- Chapter 15: An Empirical Study about the Use of the Internet and Computer Games among Croatian Children
- Section 3: Communication and Innovation
- Chapter 16: Tools for the Process
- Chapter 17: Digital Parrhesia 2.0
- Chapter 18: BOLD Ideas for Creative Social Networking
- Chapter 19: Smart CCTV and the Management of Urban Space
- Chapter 20: Crafting Smart Cities in the Gulf Region
- Compilation of References
- About the Contributors