Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications
Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications
Editor: Information Resources Management Association
Publication Year: 2014
Publisher: IGI Global
Single-User Purchase Price:
$1950.00

Unlimited-User Purchase Price:
$2925.00
ISBN: 978-1-4666-6114-1
Category: Arts & Leisure - Photography & Digital Arts
Image Count:
204
Book Status: Available
Table of Contents
Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.
Table of Contents
- Editorial Advisory Board and List of Reviewers
- Preface
- Section 1: Fundamental Concepts and Theories
- Preface to Fundamental Concepts and Theories
- Chapter 1: Digital Rhetoric and Globalization
- Chapter 2: A Review of Tools for Overcoming the Challenge of Monitoring of Social Media
- Chapter 3: Need for Dynamicity in Social Networking Sites
- Chapter 4: Social Media Activities
- Chapter 5: Building and Maintaining Relationships through Social Media
- Chapter 6: Like, Share, Recommend
- Chapter 7: Putting Me in Media
- Chapter 8: Peer-to-Peer Video Streaming
- Chapter 9: Digital Rights Management
- Chapter 10: Copyright and Licensing Essentials for Librarians and Copyright Owners in the Digital Age
- Chapter 11: Persuasive Games as Social Action Agents
- Chapter 12: Articulations and Rearticulations
- Chapter 13: Re-Evaluation of Nepali Media, Social Networking Spaces, and Democratic Practices in Media
- Section 2: Development and Design Methodologies
- Preface to Development and Design Methodologies
- Chapter 14: Critical Electronic Discourse Analysis
- Chapter 15: Whose News Can You Trust?
- Chapter 16: Media-Education Convergence
- Chapter 17: Integrating Mobile Learning, Digital Storytelling and Social Media in Vocational Learning
- Chapter 18: Traditional to Hybrid
- Chapter 19: The AIDLET Model
- Chapter 20: Behind the Scenes
- Chapter 21: Access Control Models for Online Social Networks
- Chapter 22: Multichannel Modality in Displaying Information
- Chapter 23: Third Party Multimedia Streaming Control with Guaranteed Quality of Service in Evolved Packet System
- Chapter 24: Protocol Interactions among User Agents, Application Servers, and Media Servers
- Chapter 25: Adoption of Online Social Media Innovation
- Chapter 26: Augmenting Analytical CRM Strategies with Social BI
- Chapter 27: Analyzing the Digital License Reselling Problem and Its Impact on E-Commerce
- Chapter 28: Analytics and Performance Measurement Frameworks for Social Customer Relationship Management
- Section 3: Utilization and Application
- Preface to Utilization and Application
- Chapter 29: Social Media Marketing In Emerging Economies
- Chapter 30: Consumers as? Integrators? of Marketing Communications
- Chapter 31: Digital Resources and Approaches Adopted by User-Centred Museums
- Chapter 32: Insights into Social Media and Online Digital Music
- Chapter 33: Stepping into the (Social Media) Game
- Chapter 34: Social Networking in Education
- Chapter 35: Social Network Integration in Document Summarization
- Chapter 36: How Social Media Tools are Used in Research
- Chapter 37: Social Media and other Web 2.0 Technologies as Communication Channels in a Cross-Cultural, Web-Based Professional Communication Project
- Chapter 38: Communities of Communication
- Chapter 39: Connecting Real and Virtual Neighbors
- Chapter 40: ICT as an Engine for Community Participation
- Chapter 41: New Media and the Changing Public Sphere in Uganda
- Chapter 42: Rethinking the Democratization Role of Online Media
- Section 4: Organizational and Social Implications
- Preface to Organizational and Social Implications
- Chapter 43: Strong Value Proposition through Social Media Tools
- Chapter 44: Nigeria's Core Values and the Use of Social Media to Promote Cultural Values
- Chapter 45: The Spaces between Us
- Chapter 46:? Katie's Swiss Trip?
- Chapter 47: The Empathy Paradox
- Chapter 48: Personality and Social Media Use
- Chapter 49: Fostering Psychological Coherence
- Chapter 50: Online Behavior of the Social Media Student
- Chapter 51: Digital Rights Management and Corporate Hegemony
- Chapter 52: Debunking Intermediary Censorship Framework in Social Media via a Content Retrieval and Classification Software
- Chapter 53: Typical Innovative and Involvement Characteristics of Contributors to Consumer Generated Media
- Chapter 54: Building Marketing Relationships on Twitter
- Chapter 55: Effects of Consumers’ Social Media Participation on Consumer Behavior
- Chapter 56: Teaching Students about Online Professionalism
- Chapter 57: Social Interactions and Automated Detection Tools in Cyberbullying
- Section 5: Critical Issues
- Preface to Critical Issues
- Chapter 58: Social Media Usage and Adoption
- Chapter 59: Online Engagement and Impact
- Chapter 60: Pushing the Right Buttons?
- Chapter 61: Is Social Media Marketing Really Working?
- Chapter 62: Historic Times v. Sullivan and Gertz v. Welch Supreme Court Decisions and Online Social Media Libel Law
- Chapter 63: Ethical Challenges for User-Generated Content Publishing
- Chapter 64: Facebook and the Societal Aspects of Formal Learning
- Chapter 65: Students’ Privacy Concerns on the Use of Social Media in Higher Education
- Chapter 66: Italian Undergraduates Join Facebook, but Keep a Critical Distance
- Chapter 67: Analyzing Blending Social and Mass Media Audiences through the Lens of Computer-Mediated Discourse
- Chapter 68: Invention in Two Parts
- Chapter 69: Empowering Creativity in Young People Through Mobile Learning
- Section 6: Emerging Trends
- Preface to Emerging Trends
- Chapter 70: Media and the Moving Image
- Chapter 71: DASH
- Chapter 72: Old Media, New Media Sources
- Chapter 73: Post-Web 2.0 Pedagogy
- Chapter 74: Capturing and Conveying Chamorro Cultural Knowledge Using Social Media
- Chapter 75: Designing Ambient Media
- Chapter 76: Marketing in an Interactive World
- Chapter 77: Reconciling Social Media with Luxury Fashion Brands
- Chapter 78: FRIENDVERTISING
- Chapter 79: Challenges and Opportunities of Consumer Empowerment in Online Reputation Management
- Chapter 80: Digital Social Media Detox (DSMD)
- Chapter 81: New Media Cloud Computing
- Chapter 82: Media Convergence and Cloud Technologies