Palgrave Key Concepts: Key Concepts in Innovation

Editor/Author Thota, Hamsa and Munir, Zunaira
Publication Year: 2011
Publisher: Macmillan Publishers Ltd

Price: Core Collection Only
ISBN: 978-0-23-024462-7
Category: Science
Image Count: 18
Book Status: Available
Table of Contents

A comprehensive glossary providing clear explanations of the major terms in the field of innovation, covering areas such as product development, design and creativity. By simplifying complex terminology and highlighting key debates, this book is an ideal companion for both students and practitioners in the field.

Share this

Table of Contents

  • Acknowledgements
  • Introduction
  • The Key Concepts
  • Aa
  • Absorptive capacity
  • Accidental innovation
  • Acquisition strategy
  • Adaptive design
  • Adaptive learning
  • Adoption rate
  • Agile development
  • AK paradigm
  • Aligning innovation with market life cycle
  • Alliances
  • Alpha testing
  • Ambidextrous organisation
  • Analytic hierarchy process (AHP)
  • Application innovation
  • Architectural innovation
  • Architecture
  • ARIZ
  • A-T-A-R model
  • Autonomous innovations
  • Autonomous team (team autonomy)
  • Axiomatic design (AD)
  • Bb
  • Balanced portfolio
  • Balanced scorecard (BSC)
  • Base of the pyramid (BoP) consumer
  • Base of the pyramid (BoP) innovation
  • Benchmarking
  • Best practice
  • Beta testing
  • Black-box design
  • Blue ocean strategy
  • Blue sky ideas
  • Bowling alley
  • Brainstorming
  • Brand-centred product development
  • Brand community
  • Brand innovation
  • Breakthrough growth
  • Breakthrough innovation
  • Business
  • Business angels
  • Business case
  • Business charter
  • Business intelligence (BI)
  • Business model
  • Business model innovation
  • Business plan
  • Business process innovation (BPI)
  • Business process reengineering (BPR)
  • Buyer utility map
  • Cc
  • Cannibalisation
  • Capability maturity model (CMM)
  • Cash flow
  • Catalytic innovation
  • Champions
  • Change management
  • Chasm
  • Cloud computing
  • Cluster analysis
  • Clusters
  • Co-creation
  • Co-design
  • Cognitive modelling
  • Co-ideation
  • Collaborative innovation
  • Collaborative new product and process development (NPPD)
  • Collective innovation
  • Co-location
  • Commercialisation
  • Commitment
  • Communities of practice (CoP)
  • Community innovation survey (CIS)
  • Comparative performance assessment study (CPAS)
  • Competitive advantage
  • Competitive strategy
  • Complex product systems (CoPS)
  • Computer-aided design (CAD)
  • Computer-enhanced creativity
  • Concept
  • Concept definition
  • Concept testing
  • Concept visualisation
  • Concurrent engineering (CE)
  • Conjoint analysis
  • Connect and develop (P&G model for innovation)
  • Consumer innovativeness
  • Consumer needs
  • Contracting for innovation
  • Contradiction matrix
  • Convergent thinking
  • Co-opetition
  • Core competence
  • Core purpose
  • Core strategic vision (CSV)
  • Core values
  • Corporate model of innovation
  • Corporate social networks
  • Corporate venturing (CV)
  • Cost innovation
  • Crawford Fellow
  • Creative destruction
  • Creative leadership
  • Creative problem solving
  • Creative thinking methods
  • Creativity
  • Creativity in R&D
  • Creativity measurement
  • Creativity techniques
  • Cross-functional interface management
  • Crowdsourcing
  • Customer-centric enterprise
  • Customer-driven innovation
  • Customer emotional clusters
  • Customer experience (CE)
  • Customer feedback management
  • Customer needs
  • Customer scenario mapping
  • Customer targeting
  • Customer value
  • Cyclical economy
  • Cyclical innovation model (CIM)
  • Dd
  • Data mining
  • Data visualisation
  • Delphi method
  • Demand
  • Democratisation of innovation
  • Design
  • Design anthropology
  • Design–build–test cycle
  • Design-driven innovation
  • Design for all (inclusive design)
  • Design for assembly (DFA)
  • DFX (Design for excellence or Design for X)
  • Design for manufacture (DFM)
  • Design for manufacturing and assembly (DFMA)
  • Design for reuse
  • Design for X (DFX) tools
  • Design thinking
  • Development
  • Development funnel
  • Differentiation
  • Differentiation strategy
  • Diffusion of innovation
  • Discontinuities
  • Discontinuous change
  • Discovery-driven growth (DDG)
  • Discovery-driven planning
  • Disruptive innovation
  • Divergent thinking
  • Dominant design
  • Due diligence (technology and patents)
  • Dynamic capabilities
  • Dynamics of innovation
  • Ee
  • Early supplier involvement (ESI)
  • Earned value management (EVM)
  • Ecodesign
  • Eco-innovation
  • Ecological technology innovation (ETI)
  • Ecosystem
  • E-innovation
  • Empathic design
  • Endogenous growth paradigm
  • Enterprise Europe Network (EEN)
  • Entrepreneur
  • Entrepreneurial model of new ventures
  • Entrepreneurial opportunity
  • Entrepreneurial orientation (EO)
  • Entrepreneurial process
  • Entrepreneurship
  • Environmental innovation
  • Ethnography research
  • European Innovation Scoreboard (EIS)
  • Evolutionary innovation
  • Expected commercial value (ECV)
  • Experience design
  • Exploitation
  • Exploration
  • Exploratory learning
  • Ff
  • Failure mode and effects analysis (FMEA)
  • Fast-follower strategy
  • Field testing
  • Financial innovation
  • Firm growth
  • First-mover advantage
  • Five generations of innovation models
  • Flexibility
  • Focus group
  • Front end of innovation (fuzzy front end)
  • Gg
  • Game-changing innovation
  • Game theory
  • Gamma testing
  • Gatekeepers
  • Generative learning
  • GIM product design procedure
  • Global product launch process
  • Global strategy
  • Globalisation of innovation
  • Green design
  • Green engineering
  • Green innovation
  • Green process innovation
  • Green product innovation
  • Growth theory
  • Hh
  • Harmony
  • Horizons of growth (McKinsey framework)
  • Horizontal innovation
  • Human-centred design
  • II
  • Idea generation and enrichment
  • Idea management
  • IMP3rove®
  • Incremental innovation
  • Independent innovation
  • Indigenous innovation
  • Information technology (IT) innovation
  • Innovation
  • Innovation capitalist
  • Innovation culture
  • Innovation diamond
  • Innovation economics (economics of innovation)
  • Innovation ecosystem
  • Innovation engine
  • Innovation governance
  • Innovation harmony
  • Innovation killers
  • Innovation management
  • Innovation mindset
  • Innovation-oriented country
  • Innovation outsourcing
  • Innovation platforms
  • Innovation process
  • Innovation scoreboard
  • Innovation strategy
  • Innovation structures
  • Innovation surveys
  • Innovation value chain
  • Innovator
  • Innovator's dilemma
  • Integrated product and process development (IPPD)
  • Intellectual capital
  • Intellectual property (IP)
  • Intelligent enterprise (IE)
  • Interaction analysis
  • Interactive value creation
  • Intrapreneur
  • Invention
  • Kk
  • Knowledge-driven innovation
  • Ll
  • Lateral thinking
  • Launch (product launch)
  • Launch decision
  • Launch plan
  • Launch strategy
  • Lead users
  • Lean launch
  • Lean product development
  • Linear model of innovation
  • Living labs
  • Localisation
  • Low-end disruption
  • Mm
  • Management role to support NPD
  • Market definition
  • Market orientation
  • Market research
  • Market testing
  • Marketing innovation
  • Marketing launch
  • Mass customisation
  • Mergers and acquisitions (M&A)
  • Middle manager as innovator
  • Models of innovation
  • Modular product design
  • Nn
  • National innovation systems (NIS)
  • National innovative capacity
  • National system of innovation (NSI)
  • Network externalities
  • New concept development model
  • New market disruption
  • New product development
  • New product development process
  • New product development (NPD) team
  • New product strategy
  • New technology ventures
  • New ventures
  • Next practice
  • Oo
  • Open innovation
  • Open-source innovation model
  • Opportunity analysis
  • Opportunity identification
  • Organisational innovation
  • Organisational knowledge-creation theory
  • Organisational learning
  • Osborn–Parnes creative problem-solving (CPS) model
  • Outcome-driven innovation
  • Pp
  • PACE (product and cycle time excellence)
  • Paradigm
  • Parallel thinking
  • Participatory design
  • People and teams
  • Personas
  • Platform
  • Platform leadership
  • Portfolio management
  • Postponement
  • Prediction markets
  • Process innovation
  • PRO INNO Europe
  • Product and process innovation
  • Product and technology adoption curves
  • Product architecture
  • Product autonomy
  • Product champion
  • Product data management (PDM)
  • Product definition
  • Product development
  • Product development process
  • Product development strategies
  • Product development team
  • Product family
  • Product innovation
  • Product innovation charter (PIC)
  • Product life cycle (PLC)
  • Product life cycle management
  • Product management
  • Product platform strategy
  • Product strategy
  • Product visualisation
  • Productivity index
  • Product-service system (PSS)
  • Product-servicisation
  • Product-variety paradigm
  • Profit
  • Profiting from innovation
  • Programme management
  • Prototyping
  • Pseudo innovations
  • Qq
  • QualiQuant research
  • Quality
  • Rr
  • Radical innovation
  • Rapid prototyping
  • Real options analysis
  • Regional innovation systems
  • Requirements engineering (RE)
  • Research and development (R&D)
  • Research and development (R&D) management
  • Research journals on innovation
  • Resource-based view of the firm
  • Return on innovation investment (ROI2)
  • Reverse engineering
  • Revolutionary innovation
  • Risk analysis
  • Risk-quantification techniques
  • Roadmapping
  • Robust design
  • Ss
  • Sales forecast
  • Scenario analysis
  • Scenario boards
  • Scenarios
  • Schumpeterian framework
  • Schumpeterian growth theory
  • Scrum
  • Second-mover advantage
  • Service
  • Service innovation
  • Service life cycle
  • Service life-cycle flexibility
  • Service management maturity
  • Service-productisation
  • Services innovation management model
  • Services innovation theory
  • Shared risk
  • Simulation
  • Six Sigma for Product Development (SSPD)
  • Smart products
  • Social capital
  • Social entrepreneurship
  • Social innovation
  • Spiral development
  • Stage-Gate™ new product development process
  • Strategic alliances
  • Strategic innovation
  • Strategic management
  • Strategy
  • Strategy canvas
  • Strategy map
  • Sustainability
  • Sustainable development
  • Sustaining innovation
  • SWOT analysis
  • Systemic innovation
  • Systems engineering (SE)
  • Tt
  • Technological innovation
  • Technological regime
  • Technology
  • Technology discontinuities
  • Technology fusion
  • Technology life cycle
  • Technology platforms
  • Technology-push innovation
  • Technology-Stage Gate™ (TSG)
  • Technology strategy
  • Technology transfer
  • Three horizons model
  • Time to market (TTM)
  • Types of development teams, structures and roles
  • Uu
  • Universal design
  • Usability
  • User-centred design
  • User-centric innovation
  • User-driven innovation
  • User-initiated innovation (UII)
  • User innovations
  • User testing
  • Utterback and Abernathy model of product and process innovation
  • Vv
  • Value chain
  • Value innovation
  • Value proposition
  • Venture café
  • Virtual customer
  • Virtual customer environments (VCE)
  • Vision
  • Visionary companies
  • Visualisation
  • Voice of the customer (VoC)
  • Appendices
  • 1 The Thota–Munir Innovation Integration System
  • 2 Innovation in Practice