Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming

Editor: Wolf, Mark J. P.
Publication Year: 2012
Publisher: Greenwood

Single-User Purchase Price: $208.00
Unlimited-User Purchase Price: $312.00
ISBN: 978-0-313-37936-9
Category: Technology & Engineering - Gaming
Image Count: 37
Book Status: Available
Table of Contents

This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves.

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Table of Contents

  • Foreword
  • Acknowledgments
  • Introduction
  • Guide to Related Topics
  • Entries—Volume 1
  • A
  • abstraction
  • accessibility
  • Activision
  • adaptation
  • addiction
  • Adventure
  • adventure games
  • advergames
  • advertising
  • Africa
  • Animal Crossing series
  • apocalypse
  • Arakawa, Minoru
  • arcade games
  • arcades
  • art
  • art, video games as
  • artificial intelligence (AI)
  • Atari
  • Atari 5200
  • Atari Jaguar
  • Atari 7800 ProSystem
  • Atari VCS 2600
  • audio (dynamic, interactive, and adaptive)
  • augmented reality
  • Australia
  • avatars
  • B
  • Baer, Ralph H.
  • ball-and-paddle games
  • Bally
  • BattleZone
  • “beating” a game
  • biomechanics
  • BioShock series
  • board games
  • bulletin board systems (BBSs)
  • Bushnell, Nolan
  • C
  • Caillois, Roger
  • Canada
  • Capcom
  • careers
  • cartridges
  • casual games
  • CD-ROM-based games
  • censorship
  • cheating
  • checkpoints
  • China
  • Cinematronics
  • City of Mesquite vs. Aladdin's Castle, Inc.
  • civic engagement
  • co-creativity
  • cognition
  • Coleco
  • ColecoVision
  • collecting of video games
  • comics
  • computer games
  • Computer Games Magazine
  • Computer Space
  • console-based games
  • controllers
  • cooperative gameplay
  • crash of 1977
  • crash of 1983
  • Crawford, Chris
  • cut-scenes
  • CVC GameLine Master Module
  • Cyan Worlds
  • D
  • Dance Dance Revolution (DDR)
  • death and resurrection
  • DECO cassette system
  • Defender
  • deludic play
  • Digital Games Research Association (DiGRA)
  • Digital Games Research Center (DIGAREC)
  • Doom
  • dual in-line parallel (DIP) switches
  • DVD and Blu-ray Disc games
  • E
  • Easter eggs
  • education (general)
  • education (job training)
  • education (religious)
  • electromechanical games
  • Electronic Arts (EA)
  • emotion
  • emulators
  • Entertainment and Leisure Software Publishers Association (ELSPA)
  • Entertainment Software Association (ESA)
  • Entertainment Software Rating Board (ESRB)
  • environmentalism
  • Europe (Central and Eastern)
  • Europe (Western)
  • experimental games
  • F
  • Fairchild/Zircon Channel F
  • fandom
  • FarmVille
  • fighting games
  • film
  • “first” video game
  • France
  • G
  • Galaxy Game
  • game, definition of
  • game design
  • Game Developers Conference (GDC)
  • game engines
  • game genealogies
  • game guides
  • game manuals
  • game modifications
  • game writing
  • Gamers Outreach Foundation
  • games, philosophical critique of
  • Garriott, Richard
  • GCE/Milton Bradley Vectrex
  • gender
  • generations of technology
  • Germany
  • gestural interfaces
  • girls’ games
  • god games
  • Grand Theft Auto series
  • graphics
  • H
  • hacking
  • handheld games
  • Hawkins, Trip
  • HDTV games
  • health (mental)
  • health (physical)
  • help function
  • hip-hop
  • history of video games
  • homebrew games
  • Hong Kong
  • Huizinga, Johan
  • I
  • I, Robot
  • id Software
  • idea for home video games
  • immersion
  • India
  • industry
  • Infocom
  • interactive movies
  • interface
  • International Arcade Museum (IAM)
  • International Center for the History of Electronic Games (ICHEG)
  • International Game Developers Association (IGDA)
  • J
  • JAMMA standard
  • Japan
  • journalism
  • joysticks
  • K
  • Killer List of Videogames (KLOV)
  • Kojima, Hideo
  • L
  • language
  • laserdisc games
  • Latin America
  • Latinos and video games
  • Legend of Zelda series
  • ludology
  • Entries—Volume 2
  • M
  • machinima
  • magic circle
  • Magnavox Odyssey
  • mainframe games
  • maps
  • Mario series
  • massively multiplayer on-line role-playing games (MMORPGs)
  • Mattel Intellivision
  • Maxis Software
  • Meier, Sid
  • merchandising
  • Metal Gear series
  • Metroid series
  • MicroProse
  • Microsoft Xbox
  • Microsoft Xbox 360
  • Middle East
  • Midway Games
  • Midwest Gaming Classic (MGC)
  • military use of games
  • minigames
  • mobile games
  • Molyneux, Peter
  • morality and ethics
  • Mortal Kombat
  • motion capture/motion control
  • Multiple Arcade Machine Emulator (MAME)
  • multi-user domains (MUDs)
  • Myst
  • N
  • Namco
  • narrative
  • navigation (spatial)
  • navigation (temporal)
  • NEC PC-Engine/Turbografx-16
  • Neo•Geo
  • New Zealand
  • Nintendo
  • Nintendo 64
  • Nintendo DS
  • Nintendo Entertainment System (NES)/Nintendo Famicom
  • Nintendo Game Boy
  • Nintendo GameCube
  • Nintendo Virtual Boy
  • Nintendo Wii
  • non-player characters (NPCs)
  • O
  • on-line games
  • P
  • packaging
  • Pac-Man
  • Pan European Game Information (PEGI) system
  • patent #2,455,992
  • performance
  • peripherals
  • persistent games
  • pervasive games
  • phenomenology
  • piracy in China
  • platforms
  • play
  • Play Meter magazine
  • PONG
  • Portal
  • procedural rhetoric
  • psychodynamics
  • psychological research on video games
  • Q
  • Q*bert
  • Quraish
  • R
  • race
  • racing games
  • reading video game imagery
  • Reception Theory
  • replay and repetition
  • RePlay magazine
  • representations of video games in Hollywood cinema
  • resolution
  • retrogaming
  • rhythm and dance games
  • ritual
  • Riven
  • role-playing games (RPGs)
  • rules
  • S
  • save function
  • scrolling
  • SEGA
  • Sega CD/Mega-CD
  • Sega Dreamcast
  • Sega Genesis/Sega Mega Drive
  • Sega Master System/Sega Mark III
  • Sega Saturn
  • serious games
  • shareware games
  • shooting games
  • Sierra Entertainment
  • silent film
  • Sim series
  • simulation games
  • SNK (Shin Nihon Kikaku) Playmore
  • Sony Corporation
  • Sony PlayStation
  • Sony PlayStation 2
  • Sony PlayStation 3
  • Sony vs. Bleem
  • sound
  • sound technology
  • South Korea
  • space (narrative)
  • space (visual)
  • Space Invaders
  • Spacewar!
  • Spain
  • Spector, Warren
  • speedruns
  • spirituality
  • sports games
  • StarCraft
  • stealth games
  • strategy games
  • Street Fighter II
  • subcreation
  • suicide battery
  • Super Nintendo Entertainment System (SNES)/Super Famicom
  • survival horror games
  • T
  • television
  • Tetris
  • 3-D hardware
  • 3DO Interactive Multiplayer
  • time
  • Treasure Co. Ltd.
  • Twin Galaxies
  • U
  • ubiquitous games
  • Ultima series
  • unit operations
  • United States of America (USA)
  • unlockable games
  • V
  • vector games
  • Vectorbeam
  • video game studies
  • Videotopia
  • Vintage Arcade Preservation Society (VAPS)
  • violence
  • virtual reality (VR)
  • visual literacy
  • W
  • walkthroughs
  • war
  • web-based games
  • Williams
  • world (of a video game)
  • World Cyber Games
  • World of Warcraft (WoW)
  • World War II in video games
  • Wright, Will
  • X
  • XNA
  • Y
  • Yokoi, Gunpei
  • Z
  • z-axis depth
  • Zeebo
  • Bibliography
  • About the Contributors